using UnityEngine;

namespace Gj
{
    public class DragExitHelper : NodeHelper
    {
        public int x;
        public int y;
        public int width;
        public int height;
        public GameObject select;
        public GameObject unSelect;

        public void Select()
        {
            select.SetActive(true);
            unSelect.SetActive(false);
        }

        public void UnSelect()
        {
            select.SetActive(false);
            unSelect.SetActive(true);
        }
    }
}